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It would be easy (and perhaps accurate) to accuse One Man Left of not taking any chances with Tilt to Live 2: Redonkulous. Other little touches, like the occasional “dot bomb” that needs to be diffused, a sharper level of polish, and a catchy soundtrack round out the improvements you’ll find in Tilt to Live‘s first sequel. I’ve encountered a few in my review time, from a “lights out” maze challenge to a chainsaw-wielding death machine. Survive long enough and you’ll trigger one, with each providing a different challenge. The more you play, the more you’ll discover – and those discoveries can mean big points if you manage to string them together fast enough.Īnd while not as game-changing as the tricks-based multiplier, Redonkulous introduces boss fights that really help shake things up. Match 3 nukes in a row, that’s a multiplier. Dribble a meteor against a wall 3 times, that’s a multiplier. You’ll discover them through the course of play, with some words popping onto the screen whenever you’ve accomplished one.
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These tricks are probably the most valuable change to the formula for high-score junkies who live on games like Tilt to Live. There’s a new multiplier system that’s based on tricks. One Man Left manages to introduce two other improvements that change the experience for the better, and they do so in a substantial way. Of course, new weapons would have been the bare minimum in a sequel such as this. It’s a fun little collection of weapons (and I’m sure we’ll unlock more as we play), and each does a great job of adding to the mayhem on screen. The most noticeable of these is the new assortment of weapons you’ll find things like a double-bladed lightsaber (it has a different name, but the mock-John Williams score gives it away), a meteor that bounces around the playing field, and even a disguise to fool the dots into thinking you’re one of them. Veterans of the first game will feel right at home with Redonkulous, so much so that they may find themselves wondering what makes this worthy of the term “sequel.” But the differences, while subtle, are there.
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Tilt to Live 2: Redonkulous sticks very closely to the “if it ain’t broke, don’t fix it” school of game design. Now, three years later, developers One Man Left have returned to the game that started it all. It was beautiful in its simplicity and infuriating in its challenge.
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